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0001-01-01T00:00:00

Far Cry 3 In-Game Editor details

Read our full-fledged update on the in-game map editor that will let you create, share, and download new content.

Today we are glad and excited to bring you a full-fledged update on one of the most anticipated features of Far Cry 3. We’re going to cover the details of the in-game map editor that will let you create, share, and download new content. 

If you are a Far Cry player, you may be familiar with the map editors associated with the series, especially the Far Cry 2 one. Well, we’re happy to say that we improved on the concept in several areas.

Shaping your World

First: Landscape. The Far Cry 3 Map Editor introduces a brand new way to create your own world to play in.  Not only will you be able to randomly generate a great variety of different terrains, but you’ll also be able to really make the map your own using new functionalities such as caves and waterfalls. These elements bring new gameplay opportunities and will allow you to be even more creative in your map designs. 

Then of course you can set the time (day or night, sunset, sunrise…) and weather (sunny, rainy…) of you creation.

Create with More

Creating a map is not just about terrain though. When you go deeper in your design you need to add object, lots of them. They will complement the atmosphere of your creation, and will allow you to craft these combat hotspots that turn a map into an epic experience.

We got you covered on this side as well, as we now have an even wider variety of objects available to fill in your map.  You’ll be able to choose from up to 2000 items from a variety of themes, such as: Tribal, World War 2, Mines, Chinese Tombs, and many more. 

Of course we kept the “jump in – jump out” testing feature that allows you to test your map on the fly as you create it to adjust your props for that sniper corridor or place your building around your capture point to build the perfect arena. 

Once you’re done, publish your map for the community to play and rate it.  Try, test, modify and improve it in order to reach the gold tier status and see your creation curated and appear alongside official Ubisoft content. This will ultimately be giving you, the players, an infinite source of content to play in.

Add a touch of Insanity 

With the Far Cry 3 Map Editor we are also bringing in a brand new Single Player Sandbox mode, in which you’ll be able to populate your creations with a great variety of gameplay elements such as Vehicles, Wildlife, and even some AI (animals, pirates, privateers, game characters…).  Once these elements are in your map, jump in your creation and take on the insanity on your own.

FAQ

We know you had many questions on the in-game editor, so we compiled a few answers in the FAQ below. 

1.When it comes to spawn points, can you assign them to different game modes (have specific spawn points for Domination and separate spawn points for Firestorm)?

Yes, you’ll be able to create single map to accommodate all four game modes (Firestorm, Team Domination, Transmission, Team Deathmatch), making your creation accessible to a greater number of players. 

2. Will there be a tool in the editor for making caves or waterfalls?

Yes. We listened to some of the features the mapping community wished they had access to in previous versions of the editor and made sure we could implement what we could. This was a very common feature-request that we wanted to give the mappers this time around. 

3.  Will water be restricted to one plane as in FC2, or will we be allowed to add water at different heights?

Varying water levels was a very common community request that we’ve implemented in the Far Cry 3 map editor. Using the Water Layers tool, you can now set varying water heights in a 64 meter by 64 meter sector.

4. How many objects are in the editor?

We’ve nearly doubled the amount of objects available in the editor with close to 2,000 objects in the Far Cry 3 editor. You can now create maps using a number of thematic including WW2, Native, Mines, Chinese Tombs, and temples, to name a few.

5. Can we lock our maps from being edited by others?

Yes, this is now the default.

6. I think the MP looks great but I'm a little bit concerned about the map editor, will it be as big as the one in Far Cry 2?

It will be as big, and then some. We are basically building using the FC2 editor as foundation. There are also a good number of surprises in store.

7.  Will we be able to set the waters' tone, fog density... And other parameters? It'd be really important, as some maps might just not be beach ones, like some dense jungle maps (Where the water, obviously, would be darker green coloured and more foggy.).

In the newly added “Water Layers” tool you can assign different textures to water. Currently, there are 20 different types to choose from. The density of the fog is defined by the engine and the texture you select.

8. Will you be able to "lock" specific weapons in your custom map?

Multiplayer features a loadout system that will be available on user-created maps. In maps created using the new Sandbox mode, you’ll be able to place weapons, vehicles, and other gameplay-related objects wherever you’d like.

9. Can we still control map size, terrain, vegetation, and textures? Are there still options for those besides 'Jungle'?

Map size is fixed at 512x512 meters, which is the exact same as FC2. Terrain, vegetation and textures can still be modified like in FC2, with more assets and a few extra features we’re sure you’ll appreciate. You can also modify the boundaries of the playable zone, preventing or allowing players access to certain areas of the map.

10. Is there a limitation for maps published per author?

We will have limits for practical reasons, but rest assured we will set those high enough and monitor usage post-launch so that no one feels unreasonably constrained by them.

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